March 21, 2023AI has now become a big part of several areas of our lives, and UX Design is no exception. It’s actually becoming more and more applicable to the UX design process.
February 7, 2023Drawing on our experience conducting usability tests with users with disabilities, we’re sharing a few things to take into account when planning and conducting research with people with disabilities and make sure everything goes smoothly and you can collect valuable insights.
January 25, 2023To simplify the presentation of the accessibility evaluation of websites, Xperienz has created the Accessibility Compliance App. We start by doing a content inventory in which we collect all the pages of the site. Then we evaluate each page and list all the aspects that need to be fixed.
December 21, 2022Businesses must stay up to date on emerging user experience and interface trends so we've selected 7 top trends that are already making, and will certainly continue to make, an impact on website and app development.
Raising Awareness for Web Accessibility [Infographic] — International Day of Persons with Disabilities
December 14, 2022Last December 3 we celebrated the International Day of Persons with Disabilities. To help promote a more accessible Web we’ve put together an easy-to-digest infographic about Web Accessibility.
November 18, 2022Even if you have an in-house UX design team, there might be times when additional resources and professional know-how can be useful. Bringing in an external UX team might be exactly what you need for your company to excel in all projects.
How organisations should invest in creating accessible digital experiences to guarantee an equal access by everyone and improve their business.
Jobs to be Done (JTBD) is a very popular framing technique with about 25 years which has been adopted by the UX area in recent years. Jim Kalbach presents a technical approach adapted to the reality of UX professionals. It consists in understanding which are the users’ real needs and motivations. It defends a greater focus, not so much on the product or service, but on the users and on what they want to achieve by purchasing it.
Chris Avore & Russ Unger present a guide for design leaders with detailed and practical advice about how to run a design team, from hiring to integrating and nurturing.
Being leaders of design teams themselves, they present their perspective based on their long personal experience, but also the perspective of other design leaders and other industries.
We often receive information we don’t understand and in a way that makes no sense to us, from privacy policies to medical explanations. From this idea, Stephen Anderson and Karl Fast try to answer the book’s central question - “how does understanding takes place?”
To answer the question, the authors talk about how we understand by associations, with external representations and through interactions and present tools and technologies for facilitating understanding.
Without any content, websites and apps would be just a series of meaningless shapes and icons. The design of digital products depends on the words, whether in buttons, menus or error messages. Words that users interact with and that influence their experience.
That’s exactly why the authors focus on the importance of writing in the creation of interfaces and on how words shape design. Content must be created as the rest of the experience is developed, in an iterative process and validated with research, since its main goal is helping users complete all necessary tasks.
We naturally let ourselves be guided by cognitive bias and irrational forces that shape our everyday decisions. The author tries to understand the logic powering those forces, the bias that affect users and how they make unconscious decisions, in order to help us make design and content choices that will help mitigate cognitive bias and use it for good.
Civic tech is a movement that brings together the strengths of the private sector tech world to public entities with the aim of making government more responsive, efficient, modern and just.
Based on her working experience, Cyd Harrel wrote this practical guide for technology people who work or want to work in the public sector. It includes practical advice on how to build alliances with public-sector partners, which skills are more useful, and how to work in spaces dedicated to stewardship rather than profit.
Cheryl starts by explaining the concept of multimodal experience - experiences that can engage multiple human senses, like speak or touch to make a selection.
She teaches different techniques to build fluid, adaptive experiences for multiple inputs, outputs and devices. She also talks about specific types of artificial intelligence driven input and output.
Topics like accessibility and inclusive design are also covered throughout different chapters of the book.
This book is a manual and a toolkit to help you express your most creative self. Based on neuroscience, mindfulness practices and self-comparison research, Denise shows how to identify and quiet the voice of self-sabotage in your head, master power practices to transform how you relate to yourself and your creativity, how to generate more ideas and much more.
Everything we use was designed by someone. Some got it right while others not so much. Scott Berkun teaches us what good design is and why it’s so important, how our lives are defined by designs made by others, and how to ask better questions of everything we buy, use and make.
With technology becoming deeply integrated into every aspect of our lives, we expect more emotionally intelligent interactions. Pamela explains how with a mix of design thinking, mixed methods research and emotion tech it’s possible to bend our current practices toward emotional intelligence. She also shows us how design can help promote emotional well-being.
Cynicism is undermining people’s trust in the media, government, public institutions and consumer brands. That’s why marketers, content strategists and designers need a new strategy to earn trust, act with transparency and help users make confident decisions. Margot examines the work of high-performing organisations and provides an actionable framework focused on voice, volume and vulnerability.
Krystal Higgins writes about designing better user onboarding experiences that guide people as they interact with a product, helping them follow their own path to success. She provides practical strategies and techniques for designing effective guidance useful to use when redesigning a product, launching new features, rolling out service updates or welcoming back returning users.
We live in a world where is now possible to talk to digital things like voice assistants and chatbots. However, these interactions can often be unhelpful and frustrating. Diana and Rebecca teach us how to design useful, ethical and human-centred conversations.
In this practical book, Torrey provides strategies for converting, engaging, supporting and re-attracting users. We can learn how to use a framework to align the UX content with product principles, how UX text patterns work with different voices, and how to produce purposeful, concise, conversational and clear text.
In this practical guide, Caroline explains a seven-step process for designing, running and reporting on a survey that gets accurate results. The book covers the different types of surveys, establishing goals for the survey, writing good questions and testing them, analysing and understanding people’s answers, and more.
Interfaces content is no longer confined to text and images. Now, with devices like Alexa and Google Home we need to deliver the same content via voice. Preston So gives us the techniques and insights we need to ensure those interfaces converse effectively, thoughtfully and naturally.
Jaime Levy presents an easy-to-apply framework for executing the careful blend of business strategy and UX design. She introduces strategy tools and techniques to help teams craft innovative digital solutions that people want.
The 2nd edition includes new real-world examples, updated techniques and a chapter on conducting online user research.
Eva PenzeyMoog explains how even the most well-intentioned design can be weaponised for interpersonal harm. She demonstrates how to identify a design’s potential for abuse, how to avoid and mitigate the damage, and how to bake safety into every step of the design process.
John Whalen presents the “six minds” of user experience and explains how cognitive processes from different brain regions form what we perceive as a singular experience. We also learn how teams can uncover critical insights about their customers’ conscious and unconscious processes to create better products and services.
Katie talks about how our designs can help people in moments of extreme stress or crisis and provides techniques to help users think clearly and act safely. We’ll get an overview of the five phases of the stress response and the design considerations unique to each phase. She also covers techniques to address harmful biases.
Daniel Stillman provides a step-by-step framework to effect change in our personal and professional conversations, with several tools and interactive components that will help leaders design transformative conversations.
What does it take to manage products and services? Christian Crumlish helps designers who want to work with product managers and designers who want to become product managers to understand the intersections and gaps between design and product.
Natalie Nixon explains how creativity is a competency anyone can develop and how we can use it to solve problems and produce breakthrough products and services. She shows that it balances wonder with rigor, and that inquiry, improvisation, and intuition are the key practices that increase those capacities.
A great book for current and aspiring product managers where Matt LeMay explores the CORE connective skills of product management - communication, organization, research, execution - that can build a successful practice.
Writing for the web can be quite challenging. In this guide, Scott Kubie teaches us how to scope and articulate writing assignments, build a repeatable workflow, and develop methods for productive editing, collaboration, version control, and delivery.
We’re moving our day-to-day activities from physical places to information-based places that we experience on our phones and computers. Our relationship with our environments establishes contexts that influence our thinking and behaviour. In this book, Jorge Arango reflects on how we can design these information environments so they serve our social needs in the long term.
Content strategy is critical for every organisation who wants to communicate effectively with customers. However we don’t always know where to start and how to grow it into a true practice. Natalie gives us a blueprint for building and scaling a sustainable and successful content strategy practice.
This practical book shows us how we can conduct effective product research within a couple of weeks - easily, cheaply, and without compromising quality.
The authors give us nine simple rules that combine user research, market research, and product analytics to quickly discover insights and build products customers truly need.
Product design strategy often seeks first to grow the number of users, and to steer them in ways that benefit the organisation. Indi Young proposes a different approach: listening deeply to help our organisation move away from a product-focused strategy toward a measurable strategy centred on people and their purpose.
Instead of forcing users to conform to the design of a product or experience, today’s designers should learn the fundamentals of psychology, specifically how users behave and interact with digital interfaces.In this useful guide, Jon Yablonski covers the principles from psychology most useful to designers and a framework to apply them, so designers can build more intuitive, human-centered products and experiences.
The author examines how our identities intersect with our design practices. You’ll learn to notice subconscious bias and strategies to address it, interrogate your values, and actively create welcoming spaces for all.Sameera also explores how to transform design curricula and classroom environments, and the steps for developing equitable hiring and retention practices.
Several harms emerge from the technologies and products we design and policy can be used to constrain those harms. This book shows designers and policymakers alike how to work together proactively to create tools and rules that truly serve the public interest.
A playbook for designers and nondesigners who want to drive change at work, at home, and in their communities. The authors offer a pragmatic, people-centered approach to change based on insights from some of today’s top minds in business, tech, and social justice.
As design continues to impact our products, services, and solutions at scale, it is more important than ever to understand the systems and context that surround design decisions. Sheryl introduces a powerful systems thinking mindset, and provides the tools and frameworks to define the systems that surround the designer’s work.
Chris helps us understand agentive technology, a form of artificial intelligence known as narrow AI, which assists people by performing simple, specific tasks (like an automatic pet feeder or robot vacuums).It includes practical advice to unlock agentive technology’s massive potential.
Erica shows us how to create a strong content research program that inspires our team and draws attention to the importance of content to our products and business. She also provides a useful toolbox with methods, best practices, and proven tips for conducting quantitative and qualitative content-focused research and testing.
A practitioner’s handbook on how to apply service design to improve the quality and interaction between service providers and customers. You’ll learn service design tools, activities, methods, processes, how to get started with service design in your organisation, and more.
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